Archive For The “Kinect” Category

A Multi-Threaded Background Processing Pipeline for .NET

By |

A Multi-Threaded Background Processing Pipeline for .NET

In this article I’ll be illustrating an architecture for a background processing pipeline in .NET. I use a similar architecture as part of my PhD project to process large amounts of data coming from Kinect using Open CV on a background thread. In my application each frame contains approx 9MB of data and Kinect runs…

Read more »

Kinect for Xbox One Colour Depth Map using Helix Toolkit and WPF

By |

Kinect for Xbox One Colour Depth Map using Helix Toolkit and WPF

The Helix Toolkit is one of the easiest ways I’ve found to quickly add 3D features to a WPF Application.   KinectV2 (Kinect for XBox One) is a motion capture device designed for gaming. It comes with a free SDK making it super easy to build KinectV2 apps for windows. In just a few lines of code…

Read more »